Notable examples include Kouryu from The Last Blade 2, World Heroes 2's Dio & Demon Gaoh from Samurai Shodown VI. Fast movement speed: SNK type bosses tend to move and attack really fast, barely leaving an opening.Examples: Goodman, Shao Kahn, God Rugal (pictured above) and Galactus. High HP: In addition to bosses having super strong attacks, they can also have far more HP than regular playable fighters.However, if he is low on health, he will resort to using the slide kick only which has almost no recovery time effectively cornering you and leaving you with no escape. Cheap tactics and A.I.: These bosses implement many annoying strategies like spamming (Goodman, Magaki, and Goenitz) or others like Geese in Art of Fighting 2 who tries to corner you by using his buzzsaw and sliding kick, his buzzsaw opens a counter-attack after being blocked.For example, Rugal can take 75% of your health bar with his Genocide Cutter attack. Ridiculous damage: SNK bosses (especially in the KOF franchise) often deal obscene amounts of damage.Priority: If the boss and your character throw a close-range attack at the same time while standing next to each other, the boss' attack will hit almost 100% of the time.There are also other moves that can leave you paralyzed like Neo Dio's clone, or the infamous whips of Igniz that can be used to stunlock the player, and much much more. For example, Mizuki's projectiles reverse your controls, Zero's coat attacks deal a lot of damage but also break defense if blocked and can hit so many times that he earns a super bar each time he uses them. Broken moves: Not only do these moves deal damage, but can also have additional negative effects.Unfortunately, this syndrome also exists in fighting games made by other companies such as Capcom, Namco, Arc System Works, Midway, Sega, Konami, etc. This trope was first used in Arcade games for the sake of making the player lose and be tempted to put in more coins to try again. It got so bad that they implemented a continue service so you can fight bosses with many advantages like having a full super bar (in some cases, infinite), or having the boss' life reduced by 1/4 or 1/3. SNK Boss Syndrome is a term often used to mock SNK Playmore for their tendency of making bosses in their fighting games such Fatal Fury and The King of Fighters series ridiculously cheap and frustrating. The most horrific illness in all of video games, not addiction.
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